Friendly Codes

Friendly Codes

mkt Will cause a starship to make torpedoes. There needs to be at least one of each mineral to build a torpedo. There also needs to be enough megacredits present to construct proper tech torp. (Registered players only)

msc Will scoop up one of your minefields if you are on mine sweep and inside the field. (Registered players only)

miN This will lay mines in other races identity. The N needs to be the ID number of another race (i.e., mi2 = Lizard Mines) (Registered players only)

mdh Drop half of your torpedoes as mines, if you are on a mine laying mission (Registered players only)

mdq Drop one quarter of your torpedoes as mines, if you are on a mine laying mission (Registered players only)

md5 Drops 50 torpedoes worth of minefield (Registered players only)

HYP Will cause a hyperdrive equipped starship to initiate hyper jump if it has a warp setting and a waypoint beyond 21 light years. (Shareware and Registered players)

ald When set on an alchemy ship, the ship will produce only duranium (Registered players only)

alt When set on an alchemy ship, the ship will produce only tritanium (Registered players only)

alm When set on an alchemy ship, the ship will produce only molybdenum (Registered players only )

NTP Tells ship not to fire torpedoes at an enemy. (Shareware and Registered players)

NUK The nuke friendly code will cause a planet to attack all enemy ships in orbit weather or not if they have any fuel. ( some ships on special missions can not be attacked using this code ) This can be turned off by the host. (Shareware and Registered players)

ATT The attack friendly code will cause a planet to attack all enemy ships in orbit not if they have fuel.( some ships on special missions can not be attacked using this code ) This code can be turned off by the host person. (Shareware and Registered players)

mdN Drop N times 10 torpedoes as mines, if you are on a mine laying mission Where N is a number from 1 to 9. (I.E. md7 drops 70 torpedoes. ) (Registered players only)

NAL Turn off the alchemy function of alchemy ship. (Registered players only)

bdm Will beam down all of your money to enemy planet. (Shareware and Registered players)

bum Will beam up all of your money from planet to all enemy starships and split evenly. (Planetary friendly code) (Shareware and Registered players)

btm Will beam money from your starship to all enemy starships and split evenly (enemies in same point in space as your ship ) (Shareware and Registered players)

lfm Will load minerals and supplies needed to build fighters and build them (Only if your race can) (Shareware and Registered players)

btf Will transfer fighters to enemy starships - split evenly. (Shareware and Registered players)

btt Will transfer torps to enemy starships - split evenly. (Shareware and Registered players)

con Set on planet will send you the HCONFIG settings. (Shareware and Registered players)

dmp Will dump and recycle old parts from starbase.

(Planetary friendly code) (Registered players only)

gsN Will give starship to N race - N=race code ( 1,2,3,4,5,6,7,8,9,a,b ) The race that you are giving the ship away to must have a ship at the same position in space with colonists on board to take command of the ship. Your ships former crew then becomes a group of guest colonists onboard the enemy ship that is assuming control. (Shareware and Registered players)

cln "cln" Clone. A ship code. This tells the starbase that you own and are in orbit with to make an exact copy of the ship with this code. The starbases' tech levels must be equal to or greater than the ship being cloned. (Shareware and Registered players)

pop Fascist Fcode that causes Glory Device ships to blow after the ship moves. (Shareware and Registered players)

trg Fascist Fcode that causes Glory Device ships to explode when an cloaked enemy ship is detected. (Shareware and Registered players)

nbr No boarding party. This code will cause the Privateers or Crystal People to NOT use their tow capture beam to take over enemy ships that are out of fuel. (Shareware and Registered players)

Friendly Code Battle Order You can use a number in a friendly code to set the order that ships fight. The lowest friendly code numbers fight first.

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