Starship Commands

Starship Commands

SHIP HOT KEYS

n Name starship

d Mineral detect window

v Visual Scan on ships at waypoint

l List ships here

x Jump to other ship in map window

t Transfer cargo to other ship

c Cargo to planet transporter

j Jettison cargo

e Primary Enemy

m Mission

f Friendly Code

w Warp Speed

y (X,Y) or planet names

' Note pad

h Help

z Starchart

o Auto waypoints

u UFO lock-on

a Adjust window size

s Switch to other ship next to me

b Starbase

p Planet

i Lock onto currently selected starchart object

k Factory build window

- Find object

q Survey

g Goodbye

Home Main Race Window

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Right Mouse Button: locks navigation beam onto a ship.

Left Mouse Button: locks navigation beam onto a planets.

Arrow Keys On the waypoint setting screen the arrow keys move the ships waypoint one light year (up, down, right and left). If you hold down the <SHIFT> key the waypoint will move ten light years.

Shift key + left mouse button locks navigation beam on the exact point of the mouse click, most of the time this will be a position in deep space.

All starships use neutronium for fuel. Neutronium is a superdense material found at the core of many planets. It is also know as "neutronic" fuel. The fuel is millions of times denser than common elements such as lead or gold. Fuel must be stored in a very powerful inertial damping field to prevent damage to the starship's superstructure. The amount of fuel that a starship can carry is limited by the strength of the inertial damping field only and not the cargo room available on the ship.

Cargo that ships may carry includes supplies, colonists, tritanium, duranium and molybdenum. If a ship has one or more torpedo launchers the ship may carry torpedoes. If the ship has one or more fighter bays the ship may carry fighters.

You may only jettison cargo in deep space and not over a planet.

The <C>argo command orders cargo to be unloaded onto a world that you currently do not own. After one or more colonist clans are unloaded onto a planet that planet then becomes yours the following turn, unless there are enemy colonists already on the planet, in which case a planetside war will take place. The <C>argo command can also be used in an emergency to jettison cargo (in deep space only) to make the ship lighter so the ship can travel faster or to prevent an enemy from seizing the cargo if the ship is in danger of being captured.

The <T>ransfer command moves cargo from your ship to any other ship at the same location in space. The command is designed mainly for fuel tankers so they can transfer fuel to ships that are in need of fuel. The friendly code is used when your ship is in orbit around an 'enemy' planet with a matching planetary friendly code. It is also used at starbases that have primary mission orders set to refuel, load torpedoes or unload all freighter cargo.

A starbase with the primary mission orders set to refuel acts as an automatic refueling station to all ships that stop there that have the same friendly code as the planet. This is so different races can share fuel and torpedoes in the event they form an alliance against a common enemy.

The primary <E>nemy is an order to this ship to attack any ship that belongs to this race that is located in the same position in space.

The <M>ission order sets the Ship Mission .

Starship cargo bar. A bar gauge that displays the cargo load room on board the ship. The bar is color coded in this manner:

Black: Empty space

Orange: Supply units

Gray: Colonists

Yellow: Duranium

Blue: Tritanium

Green: Molybdenum

Red: Torpedoes

Dark Red: Fighters (Dark Red plus a bright red outline)

Fuel gauge has been added to the starship window. You will find it near the fuel display. A full red line means a full tank of fuel, no red at all means that there is little or no fuel on this ship. If the ship is moving a yellow box will appear on the fuel gauge. This is a display of the projected fuel burn at current speed and distance.

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